
It's a shame to see the game slowly go downhill. They may have adjusted this, but I've all but stepped away. Suddenly near worthless items would cost the user $8. With the recent move away from keys, they totally borked their item system. Some went into Rumble (Rocket League with fun tools), but it just wasn't as fun. They took that away along with the 'Labs', which were alternate arenas. Since the games weren't as popular, you'd often find a really great group where both teams were fairly balanced and rematch a dozen times. The competition isn't the worst, but doing this removed the ability to rematch.

I used to love Rocket League, but it seems like every time they make a change, it goes against the community.įirst they took some fun, casual games (alternate modes) and made them competitive. The money I've spent on the game as a Linux user is easily measurable, but what about the, no less than 10, people I've inspired to buy the game and the people they in-turn inspired to buy the game? What about the toys my 3 year old wants because he sees me playing the game? What about when it would have been time for him to get a copy? What about all the friends he was going to inspire to get a copy? All because of a single Linux user that went against his own ideals hoping not to get fucked just this one time. I knew how bad they were but really hoped they were just going to take this piece of art, not fuck with it, and just profit. Psyonix made a fantastic game, Epic will destroy it. Rocket League was the one and only game I decided to break my no-centralized-or-DRM-protected-games rule for because it is an absolutely beautiful, pure-sport game. And just as many hours watching others play. 388 hours over 12 months to build skills I will never use again. Fuck.Ĭost of the game, 12 DLC packs, and 3 season passes just gone. I just shut down my work computers and switched over to my personal machine so I could jump into training mode to work on my dribbling, because I watched a few tips videos on lunch I was eager to apply, but decided to check my news feed first. They'll likely fight tooth and nail to prevent this but one big lawsuit and the cost of maintaining limited Linux support would likely outweigh the cost of killing it after selling the game with Linux compatibility. trade the product back for money as its manufacturer will not fix the shortcomings introduced). Based on the laws in my country, I'd say the product will be mostly broken (the main component, online play, will be intentionally disabled) which might be reason to terminate the purchase agreement (i.e. This sounds like a choice based on economics (cost of testing Linux packaging vs income from Linux users) but if I were a Steam box user, I'd want the money I've invested into the game back. SteamOS (Debian with a layer of Valve software) deals with basically all issues you might have with libraries and versions for you. Still Google is quite some party to ignore.Īside from dropping generic Linux support (which, of course, has an infinite amount of configuration options, especially when you encounter Arch and Gentoo users) they're also dropping SteamOS support. I don't know the game streaming market well but with the groundwork Valve laid down for SteamOS support, I can see Stadia competitors choosing to use Linux as a cost-saving measurement.

#OVERWATCH FOR MAC VIA WINE WINDOWS#
They're likely still going to run Windows VMs out of necessity, though.
#OVERWATCH FOR MAC VIA WINE LICENSE#
Windows, especially cloud based Windows, has weird and sometimes expensive license charges that any Linux-compatible game does not need. I see no reason why Nvidia wouldn't use Linux where possible. > Firstly, what do you mean by competitors? I'm pretty sure none of xCloud, Playstation Now, or Nvidia Now use Linux systems. For macOS you're probably right a Vulkan rewrite is likely not worth the expenditure.
